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Np per-pixel priority setting for color BG2 in Mode7. Forced blank doesn't apply immediately The Main screen is the "normal" display. Vertically, the Bbus 480 block is located on the top of the TV screen.
When changing the mosaic size mid-frame, the hardware does first finish current block using the old vertical size before applying the new vertical size. Technically, vertical mosaic is implemented as so: The "SCn" screens consists of 32x32 tiles each.
Ignored in Mode 7 Base is always zero, size is always x tiles. X After calculating the left-most pixel of a scanline, the following pixels on that scanline can be also calculated by increasing VRAM coordinates as so: X on every pixel.
The VRAM coordinates are then: However, in BG Mode 7, it's receiving the same 8bit value as the current BG1 pixel - but, unlike BG1, with bit7 treated as priority bit and only lower 7bit used as BG2 pixel color.
The first part bytes contains 4-byte entries for each OBJ: Color Bits Planes Upper Row Plane 0 is the LSB of color number. The only exception are Mode 7 BG Tiles, which are stored as 8bit pixels without spreading the bits across several bit-planesand, BG VRAM is divided into BG Map at even byte addresses, and Tiles at odd addresses, an 8x8 Bbus 480 thus uses the following bytes 64 odd bytes within a byte region: Whilst BG tiles are processing carry-outs.
BG1 in Mode 3,4,7 can be optionally set to direct-color mode via h.
Bit0; this bit hides in one of the Color-Math registers, although it isn't related to Color-Math. Whereas the "bgr" can defined only per tile not per pixeland it can be defined only in BG Modes Mode 7 has no palette attributes in BG Map. NTSC x images are more or less fullscreen, so there should be no visible screen border however, a pixel border may appear at the screen edges if the screen isn't properly centered.
If the width is zero or negativethen the "inside-window" becomes empty, and the whole screen will be treated "outside-window". If only one window is enabled, then that window is used as is as "final" area.
If both are disabled, then the "final" area will be empty.
The Backdrops are always enabled as both Main and Sub screen. Of which, the Sub screen backdrop can be effectively disabled made fully transparent by setting its color to Black.
Ignored if "Force Main Screen Black" is used, also ignored on transparent subscreen pixels those use the fixed color as sub-screen backdrop without division whilst Bit6 is ignored ; there is one exception: Color Math Color Math can be disabled by setting h.
Bit, or by clearing h. When it is disabled, only the Main Screen is displayed, and the Sub Screen has no effect on the display.
Color Math occurs only if the front-most Main Screen pixel has math enabled via h. Same priority means that, for example, BG1 can be mathed with itself: Force Main Screen Black This feature forces the whole Main Screen including Backdrop to become black, so, normally, the whole screen becomes black.
However, color addition can be still applied but, with the "Div2" not being applied. Whereas, although it looks all black, the Main Screen is still divided into black BG1 pixels, black BG2 pixels, and so on. Of which, one can disable Color Math for some of the pixels. Color Subtraction has no effect since the pixels can't get blacker than black.
Bit7 is or was set. If so, data is latched, and in all three cases the latch flag in Fh. H Counter values range from 0 towith being visible on the screen. V Counter values range from 0 to in NTSC mode is possible every other frame when interlace is active and 0 to in PAL mode in interlace?
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